The Pikachu Game stories, July 16-23

Fucking milennials.  Haven’t they played an RPG before?  Don’t they understand that as players become more experienced, the difficult just might scale?  Haven’t they ever endured some video game grinding before??

This particular article, documenting the “agonizing” process in which The Pikachu Game has the audacity to scale and continuously add more and more experience requirements to hit higher levels, and all I really get out of it is that today’s video gamers simply don’t have the tenacity or patience to know what it’s like to achieve the next numbered level, once they’ve been through the trenches for a little bit.

Back in my day, we called it grinding, because that’s exactly what it feels like at times.  Gamers today are even luckier, with so many games having so many options to grind less, be it in-game XP boosters, pay-for-XP boosts, or even hiring a Chinese guy to grind out levels for you.  I still remember playing Final Fantasy IV, having to kill like 80,000 behemoths and red dragons in order to get to level 99, and they could beat your ass all the way from level 50 to even when you hit the 90s.

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