I try to not talk about work too much

But I’m fairly sure that I’m about to embark on the roughest patch of my professional career as of today.  For how long?  That has yet to be determined, but if the past year has been any indication, it’s probably not going to end as soon as I’d hope it would.

The funny thing is that back in November, I almost drafted a post about how it felt like I was doing less work but making more money after my promotion in September.  How I didn’t really feel like I felt like I knew what I was doing in my new managerial role, and that I felt a little bit of labor guilt on how I was doing actual less labor, but going to more meetings, and delegating tasks, but I was in fact, making more money in the process.

But almost as if channeling Murphy’s Law, as quick as I began having these thoughts, things began changing very fast, and a long-looming black cloud over my career had begun pouring its initial drops of rain onto the landscape, and a few weeks later, here I am, feeling like I’m about to be starting the roughest patch of my professional career.

Obviously, I’m not going to go too in-depth with the context of everything, because one, nobody really cares at the end of the day, and two, work is one of those topics that I try to be deliberately vague and keep some things private if possible.

But long story short, since I’ve found that this situation is often times best described and explained through analogies: my entire team of graphic designers, copyrighters and coordinators have been mandated to change to this new suite of internally-made software, despite the fact that our current existing process is a perfectly well-oiled machine and has warranted the slightest need for change.

Except all of the software is garbage; hastily-made, constantly being updated and tinkered with while trying to be test driven at the same time, making it nearly impossible to really beta test.  Furthermore, the entire project is being helmed by an IT guy, who unfortunately sits at a higher paygrade than I do, and subsequently has the pull to force this onto us, without anyone really knowing why an IT guy has any say on how a creative department operates on a day-to-day basis.

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