Don’t even want to consider the meanings behind these dreams

Over the last few weeks, I’ve been having some weird dreams.  And when I say weird, I really mean more like fucked up, in the sense that in these dreams, there’s killing going on.  Someone is out to kill me.  So I feel the need to kill them first.  People getting killed.  Animals getting killed.  Guns.  Strangulation. 

And with each time that a dream like these occur, I wake up feeling relieved that they were just dreams, and I don’t even try to rationalize the notion that dreams are our brains trying to tell us things, because in no world do I want dreams about killing things to have any modicum of involvement in how I operate my life.

But the last dream I had, was also the most vivid one, the one that stood out the most, and the one that prompted actual writing to occur.

I’m in a zombie game.  Basically I’m in Left 4 Dead’s interface, but in this particular zombie universe, the rules are slightly different.  Mainly, those who become infected, do not immediately have a fairly uniform amount of time before they inevitably turn into zombies themselves.  Not all of them.

In this dream, for those who become infected, there is no uniform amount of time left before someone becomes a zombie themselves.  For some people, it might be fairly instantaneous, but for some, it could be a few hours, the following morning, even a week, or even a month.  Maybe longer. 

Regardless, I imagine anyone could see the complications in such a mechanism there, because in all other forms of zombie literature and media, infection usually has a pretty predictable mortality clock on it, ranging from a few hours to several days, depending on the number of bites they’ve incurred.  So corresponding characters typically know that their time with the condemned is limited, and to start making peace with them while they’re still with the living, before having to make the most difficult act ever.

But what if that predictable timeline didn’t exist?  What if when someone was infected, nobody had any idea of when they were going to turn?  Could those bitten, simply continue to live their lives among the living until they would spontaneously expire?  Could those around the bitten cope with living among bitten people, knowing that they could spontaneously drop and return as zombies and threaten their lives?

And that’s where this dream had me placed.  In a zombie-infested world, among the living, several of whom were bitten, and were, at least in this particular shelter, being allowed to live out.  Me wrestling with my own thoughts and concerns over personal safety and the safety of others.  Struggling to accept the fact that there were people who were on death’s door, among us, still lucid, still alive, and still helping as best as they could.

I don’t recall in the dream having to murder a living person, which I suppose is something to be relieved about, but it also didn’t end without me having to pull the trigger a few times either.  Someone had dropped and was convulsing, and in a zombie world, decisions need to be made quick, so I brought up my shotgun, and it was the hardest decision in the world I’d ever made.  The game itself seemed to have a last second are you sure function that effectively stopped my first trigger pull, forcing me to put something over the person’s head before making a kill shot.

But because of the way things were, I’m left wondering if I made the right choice.  What if they were an epileptic and were just having a seizure or something?  What if they weren’t actually turning right then and there?  Why the fuck am I having so many dreams lately of killings going on?

My alarm goes off, and it’s time to let the dog out.  Unlike most mornings, I’m not happy to be woken up, but I am relieved to get out of yet another fucking weird killing dream, and hope this doesn’t mean anything in the grand spectrum of things.

Everything is inadequate

The following are health bars from Left 4 Dead 2.  The way the game works, the only time a player will be at 100 is at the very start of a game, and once they take any modicum of damage that brings them down from 100, you will never see 100 again, no matter how many health packs you use.  It’s kind of an appropriate analogy to life itself, that once damaged, it will never be unblemished, no matter how much repair and fixing goes into it.

Note the partial bars that are to the right of the solid colored bars.  These are what the zbs community refers to as “decaying health” or “pill health.”  It’s health that counts towards your overall hit points, but also ticks down over time, unlike the solid bar health.  In spite of the tropes and memes about L4D out there, you can take pills as often as you can find them in order to keep your health high, but it will always be temporary and degrading over time.

L4D health bars are a good analogy to how I feel my life is going these days, and often times why I feel like I could use some therapy.  I’m long past the point where I’m probably closer to 50 than I am 100, and much like in L4D, I don’t think I’ll ever see 100 again any time soon.  Right now, if I had to guess, my solid bar probably maxes out at 60, and if I ever want to be any higher than that, I’ll have to down a jar of pills to get up into the 90s, but that time will be temporary, fleeting, and will come back down naturally over time.

I realize that this makes me sound like I’m thinking that I need a lot of medication to get through my days, which couldn’t be any further from the truth, but from an emotional standpoint, I definitely could be in much better shape and I can’t really figure out why I’m in such a dark space in my head so often lately, when I really shouldn’t be.

But today, I am frustrated, sleep deprived and completely over basically everything and I feel like this is the culmination of weeks of a thousand cuts and I’m having a day where I want pretty much nothing but to be left the fuck alone and to have a little bit of time to myself. 

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This is what will get me back to real gaming

Call a spade a spade: creators of Left 4 Dead, now going under Turtle Rock Studios, announce zombie co-op shooter entitled Back 4 Blood; insist that it is not a sequel to Left 4 Dead

Turtle Rock can insist all they want, there’s little reason for anyone to believe that Back 4 Blood isn’t basically, Left 4 Dead 3.  The internet has already gotten their hold of the unofficial designation, and it’s going to be declared as such until it’s unofficially official.

That being said, it’s about fucking time there’s been a sequel to Left 4 Dead 2.  L2D was getting to the point where it was basically just like another one of Valve’s iconic games that fans have been begging for a sequel of in Team Fortress 2, and no amount of fan-made maps or campaigns would be able to fill the void that was official, canonic content that everyone demanded more of.

In spite of their claims and insistences, which I’m guessing is kind of their way of trying to temper expectations and hedge their bets, the bar that’s set for Left 4 Dead 3 Back 4 Blood is going to be monumental.  There are few games in the history of video games that I played more than both L4Ds, and despite the fact that I haven’t really played a console game for the better part of the last two years, I could very easily see myself coming back to it, for a sequel to the beloved “zbs” that was indicative of playing L4D, probably 340 out of 365 days of the year, for at least 3-4 years.

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League of Payforachievements

Since not all of my six readers are League of Legends players, much less gamers at all, I’ll try to kind of start with an analogy that those who have gamed at all within the better part of the last decade might understand.

Achievements, have become a pretty normal thing in today’s gaming landscape, with players getting little pop-up notifications in-game from their systems themselves, when they accomplish particular tasks in the games they are playing.  Ultimately, they’re utterly useless in the grand spectrum of most games, but their existence has created somewhat of a collecting hobby for those who game.

Some achievements are justly achieved by accomplishing monumental feats, like beating Mass Effect 2 on the hardest difficulty without dying once.  Others are as systematically simple as proceeding through the story, and getting an achievement for each notable storyline break point.  There are achievements of insanity, such as completing an entire Left 4 Dead 2 campaign only using a melee weapon.   There are achievements of futility, such as deliberately getting every single question wrong in a round of 1 vs. 100, and then there are achievements of everyone gets a trophy, such as simply starting a game.

The point is, achievements have become somewhat of a point of bragging among gamers, and one of the greatest accomplishments is getting a 100% of achievements earned in games, because usually every game has a good variety of achievements from layups to Hail Marys.  As in the case of XBOX Live, players’ stats have a running tally of how many games they get 100% success rate on, and for players like me, it’s something to be prideful of, to be able to prove just how little of a life I can sometimes have, when I obsess over trying to Boomer Bile over all four survivors in one hurl.

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Xbox achievements are lame now

Back in the ancient days of the Xbox 360, I really enjoyed Xbox achievements. I spent way more time than I care to admit trying to lock down every single achievement in Left 4 Dead.

I used exploits to assist in beating Expert, I changed the difficulty to Easy to farm massive numbers of zombies to kill, and all sorts of tactics to nail down all available 1,000 gamer points.

There was once a night where I managed to wrangle together seven other people, and we played a patsy of a 4v4 game, where we all took turns trying to farm down achievements, such as the one that involved puking on all four survivors simultaneously, one special infected incapacitating all four survivors, and so forth.

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The unkillable boomer

Long story short: Woman on Georgia’s death row staves off execution for the second time, when the drug that would be used for lethal injection appeared cloudy and out of caution, postponed the execution – again.

Not that I’m rooting for this woman to be put to death by any stretch of the imagination, but this story has gained some traction, but it’s unavoidable for me to see as long as I make daily rounds through the local news circuits, and it’s the way it’s developing that makes me think that this execution is probably not going to occur.

But seriously, the drug that would be used to kill a person is deemed suspiciously cloudy, and the execution is called off, because of what?  A lethal drug might be dangerously cloudy?  To kill people?  I’m kind of puzzled to why caution is being exercised when ultimately the goal is to end up with someone no longer alive.  Sure, a quick and painless execution would give the boomer some dignity on the way out, but there’s kind of a contradiction of ideas about being humane when putting someone to death is ultimately the goal.

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The making of a real-life boomer

Impetus: death-row inmate’s last meal request revealed.

I didn’t even know that Georgia was a state that had the death penalty.  I guess I shouldn’t really be that surprised.

Anyway, the following is the list of food that a woman on death-row has requested to be her last meal; it’s evident that based on her mug shot as well as the contents of this list, she has every intention of exploding into a disgusting, miserable mess of bile, viscera, gore and digestive matter, post-mortem, much like a boomer from Left 4 Dead:

  • Cornbread
  • Side of buttermilk
  • Two Whoppers with cheese (with everything)
  • Two large orders of French fries
  • Cherry vanilla ice cream
  • Popcorn
  • Salad with boiled eggs, tomatoes, bell peppers, onions, carrots, cheese and Paul Newman buttermilk dressing
  • Lemonade

Continue reading “The making of a real-life boomer”